Thursday, April 19, 2012

Odd week.


Well, the gaming has been slow the last couple weeks, and it probably won't get any better until after Adepticon at least, maybe as much as next month (assuming everyone will probably want to have a break afterwards...) Shoutout to Eric who is one of many Battle Barn vets going to Adepticon this year. Good luck, and have fun.

All that aside, I've been looking into a Descent of Angels build for the Copper Dragons using the aforementioned wings as Jump Pack replacements. The two big questions I've been pondering are:
1.) What is the optimal squad size for DoA jumper units?
2.) What non-jumper units fit in well with the theme of the army, which complement and support the rest of the army?

Any other advice for Blood Angels in general and Descent of Angels lists specifically would be greatly appreciated.

1 comment:

  1. I ran a DoA style list for my Knights of Blood for quite a time. I found that full sized assault squads worked best as you get the ability to take a second melta gun. Plus the ability to combat squad when deepstriking can provide some nice tactical options.

    Some people like to use Missile launcher devastators as fire support, but if you are going to do this it pretty much means you will not be deepstriking with the assault marines.

    Priests are a must, though you have the options of taking honor guard for the sanguinary novitiate or just running normal priests. I like to give them a power weapon or lightning claw to make use of their WS5.

    Vanguard vets are worth looking into if you want to go all jumpers. They can solve some of the problems that regular assault marines cant. Oh and the Sanguinor is pretty boss! I just started using him recently but he adds some nice buffs to the army, and is a pretty solid cc unit unto himself.

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