Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Tuesday, June 11, 2013

Herohammer 40k!

This is the list I brought to the most recent tournament I went to at Battlefront Gaming. It was mostly just to try it out and see how it would do, and for what it's worth it did not that bad, actually.

Anyway...

Friday, March 8, 2013

Made of Win

One of my friends who plays in the local tournament scene sent me some pictures of one of the other armies in attendance during one such tournament. I really do still have a soft spot for Salamanders (and Space Wolves for that matter!), so I found these to be... most impressive. Now I want to take the time to share them with you, because they are so awesome!

Sunday, June 3, 2012

Escape from Tarsis Ultra

*UPDATE* One of the other guys who participated in this game wrote a post on his blog including more pictures. Here's the link: http://thewildriderhost.blogspot.com/2012/06/super-mega-team-battle-go.html
*END UPDATE*
This was the board setup... disregard the inches marks... they're supposed to be feet.

So... I played one of the most awesome games of 40k I've ever played tonight. The mission was... unique, to say the least...

The game went like this:

Background:
Farseer Madiyas of the Saim Hann craftworld after casting the runes saw a swirling vortex that would cost thousands of Eldar lives if not quelled swiftly. At the heart of this maelstrom was a human dignitary from the planet the mon-keigh call Tarsis Ultra. The planet is currently acting as a staging point for several chapters of Space Marines a well as a regiment of Imperial Guard. Knowing that his craftworld lacked the military might necessary to face such an assemblage of forces he and his council of seers decided upon a desperate plan. They would lure a host of their dark kin from the webways and a splinter of hive fleet Leviathan to the planet. Tarsis Ultra would be utterly destroyed by such a force, but the concern of the Eldar is that the machinations of Chaos are stopped, no matter the cost.

Mission Summary:
With Hive Fleet Leviathan bearing down on Tarsis Ultra the forces of order must fight a desperate delaying action to ensure that the remaining planetary dignitaries are evacuated.

Points:

6000pts per side divided among all players on the team
for example if the FoO have 4 players then each player brings 1500 list following normal force org
Board Size 4' x 12'

Forces of Order deploy first anywhere on the table or in reserve
Forces of Disorder go first and can either be in reserve or come in on first turn like dawn of war

Objectives:
Forces of Order
Defend the evacuation craft 
Forces of Disorder
Destroy the evacuation craft before they are able depart the planet
Evacuation Craft
Starting on turn 2 roll a d6. On a 4 up the next evacuation craft arrives. Roll a d3 to determine the number of game turns the craft remains on the planet loading passengers
While landed the evacuation craft have 4+ cover saver from enemy shooting but count as stationary for assault purposes. The evacuation craft can fire their weapons normally during the FoO turn.
After the number of turns have elapsed the evacuation craft depart the battlefield at their max speed toward the defenders board edge.

Evacuation Craft  (Stormraven Gunships)
FA 12 SA 12 RA 12
Fast Skimmer
TL-Multi Melta - Nose
TL-Lascannon - Turret
Ceramite Plating
Power of the Machine Spirit

End of Game
Game ends when either the last craft is destroyed or is safely off the table.
Winning
The side that either defends/destroys the most evacuation craft wins.

Saturday, February 18, 2012

Battle Barn 02-17-12

I went to the Barn last night, and decided to play with the Coppers a little bit. I started the Coppers as more of an exercise in painting (with the side benefit of dabbling in another codex) but I'm starting to appreciate the difference in play compared to my Space Wolves. I've made the unfortunate (and major) mistake throughout my early days playing Coppers: They don't play anything like the Space Wolves, but that didn't stop me from trying.

Anyway...

Sunday, January 15, 2012

Battle Barn 01-13-12 (Batrep, Pic Heavy)

Well, I had my first game with my 1500 point Space Wolf list, and it did better than I expected.

Saturday, January 14, 2012

The Hounds of Hel

The Hounds of Hel are finally making a comeback. For those of you out of the loop, the Hounds are the army I started playing 40k with. They are a Renegade Space Wolves Company (I use the Space Wolf Codex and models, I just hate that freaking powder blue color...) that have been sitting on the shelf since I re-purposed most of the models I collected for them to my Copper Dragons. The reason I did so was two fold, A.) I wanted to try a different army (albeit still Marines), and B.) about 70% of the marine models I had came from Black Reach/Tactical boxes and didn't look very Wolfy.

Wednesday, October 26, 2011

Angels and Dragons

Throughout the long history of the Blood Angels chapter, they have been the only known possessors of an artifact recovered during the Great Crusades, the Standard Template Construct for the Predator variant known as the "Baal" pattern. Because of the exclusivity of their ownership, the Blood Angels guard their tanks and even the smoldering wreckage of their tanks very fiercely, lest it fall into the hands of someone who could reverse engineer it.

Terminator Squad Prometheus


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