Tuesday, June 26, 2012

Last Game of 5th Ed. (Probably)

Out with the Old...
I played my last game of 5th Edition 40k Saturday, which happened to also be 
the last game at the Battle Barn. I'm sad to see it go, but I understand why it had to. Plus, now I don't have to feel disloyal for going to one of the many gaming stores that just opened up in the area. It was a fun game, with me playing Copper Dragons (Salamanders+Blood Angels) and my opponent (Eric) fielding a Wildrider Host (Eldar Jetbike Horde). I really didn't think I had a chance with that matchup, but I ended up not doing too badly, over all. I did realize, with the help of Jeff (the guy who owns the Barn), that I'm not very good at making tactical decisions on the fly... I'm pretty sure it is a flaw in my ability to prioritize targets appropriately.

Tuesday, June 12, 2012

Sunday, June 3, 2012

Escape from Tarsis Ultra

*UPDATE* One of the other guys who participated in this game wrote a post on his blog including more pictures. Here's the link: http://thewildriderhost.blogspot.com/2012/06/super-mega-team-battle-go.html
This was the board setup... disregard the inches marks... they're supposed to be feet.

So... I played one of the most awesome games of 40k I've ever played tonight. The mission was... unique, to say the least...

The game went like this:

Farseer Madiyas of the Saim Hann craftworld after casting the runes saw a swirling vortex that would cost thousands of Eldar lives if not quelled swiftly. At the heart of this maelstrom was a human dignitary from the planet the mon-keigh call Tarsis Ultra. The planet is currently acting as a staging point for several chapters of Space Marines a well as a regiment of Imperial Guard. Knowing that his craftworld lacked the military might necessary to face such an assemblage of forces he and his council of seers decided upon a desperate plan. They would lure a host of their dark kin from the webways and a splinter of hive fleet Leviathan to the planet. Tarsis Ultra would be utterly destroyed by such a force, but the concern of the Eldar is that the machinations of Chaos are stopped, no matter the cost.

Mission Summary:
With Hive Fleet Leviathan bearing down on Tarsis Ultra the forces of order must fight a desperate delaying action to ensure that the remaining planetary dignitaries are evacuated.


6000pts per side divided among all players on the team
for example if the FoO have 4 players then each player brings 1500 list following normal force org
Board Size 4' x 12'

Forces of Order deploy first anywhere on the table or in reserve
Forces of Disorder go first and can either be in reserve or come in on first turn like dawn of war

Forces of Order
Defend the evacuation craft 
Forces of Disorder
Destroy the evacuation craft before they are able depart the planet
Evacuation Craft
Starting on turn 2 roll a d6. On a 4 up the next evacuation craft arrives. Roll a d3 to determine the number of game turns the craft remains on the planet loading passengers
While landed the evacuation craft have 4+ cover saver from enemy shooting but count as stationary for assault purposes. The evacuation craft can fire their weapons normally during the FoO turn.
After the number of turns have elapsed the evacuation craft depart the battlefield at their max speed toward the defenders board edge.

Evacuation Craft  (Stormraven Gunships)
FA 12 SA 12 RA 12
Fast Skimmer
TL-Multi Melta - Nose
TL-Lascannon - Turret
Ceramite Plating
Power of the Machine Spirit

End of Game
Game ends when either the last craft is destroyed or is safely off the table.
The side that either defends/destroys the most evacuation craft wins.

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