Saturday, May 19, 2012

Big Kidz Games First Tournament

I went to my second tournament today, and I ended up getting Second overall. Unfortunately, only 6 guys showed up, but it was still fun. All told, there were two Tau Players Yancy and Mike...? (I could be wrong about that one) One Imperial Guard player, Joshua. One Chaos Space Marines player, Jeff Stone. And two Codex: Space Marines players... Aaron, who played Ultramarines and me, with Copper Dragons (Salamanders.)

Funny coincidence. Aaron had the only army that wasn't painted a shade of green. The CSM were quite Nurgley...

All games were played on a 4x4 board, and my list is as follows:
Vulkan, 10 man Tactical Squad with Meltagun & Multimelta in a Rhino x2, Landspeeder with Multimelta and Heavy Flamer x2 (Two groups of one Speeder.)

Friday, May 18, 2012

The Dragons United Pt. 2

The second part of the series where I take a moment and take pictures of all my Copper Dragons models I've been working on. This is mostly so I can have some sort of documented progress, and honestly, I just like to show off a little every now and then.

Pics after the jump.

Wednesday, May 16, 2012

Meet the twins!

I finally finished both the Paper Landspeeders... and I'm willing to bet most people won't be able to tell unless they picked it up. In any case here's some pictures after paint + random bits I couldn't reliably replicate in paper (the heavy flamers are from the Baal predator kit, and the Marine pilots are the gunners from Rhino kits. I also added the little exhaust fans from the underside of the Drop Pod for engines.)

Pics after the jump.

Tuesday, May 1, 2012

Paper Speeder Pt. 1

Well, I jumped into the kiddy pool of paper tanks by starting with a Space Marine Land Speeder model (I need two for my Copper Dragons list I want to bring to the 750 pt local tourny this month...) Logic dictates that smaller model = less work, or so I thought. The parts are much more fiddly that anything I've dealt with before, but the model is definitely coming together, and after I get the hang of what goes where the next one(s) should go quicker.

Here's some pictures of the progress so far...

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